Landing a clean shot on a difficult target. event mentioned previously; it is NOT an payloadoptionfor the FJ-4B in the regular tech tree. Twitter : https://twitter.com/TimsVarietyFacebook : https://www.facebook.com/TimsVarietyGaming/Twitch : https://www.twitch.tv/timsvariety==============================Mig-25 line art by Kaboldy, Used under Creative CommonsUncaged IR Seeker clip by M. Begenat, Used under Creative CommonsTIMESTAMPS00:00 Intro And Keybinds01:39 Types Of Missiles03:29 Reading A Missile Stat Card05:03 Range And Energy06:57 MCLOS Manual Command Line Of Sight Missiles08:20 SACLOS Beam Riding Missiles09:47 Caged-Seeker IR Guided Missiles11:32 Uncaged-Seeker IR Guided Missiles14:06 SARH Semi Active Radar Homing Missiles17:04 ARH Active Radar Homing (Plus IOG and DL)22:18 Weapon Selection And Cycling22:56 Missing Advanced Features, Closing Minutia It was believed during the Cold War that the days of dogfighting with guns were over, and so missiles soon became the dominant weapon type. To begin with, familiarise yourself with the following controls: To set up the weapons selector, you should first bind the "Fire primary weapon" control. -4. The HVAR rockets are selected and can be fired by pressing the "Fire secondary weapon" key. Operational Method 2: TV-Guidance (AB/RB ONLY). First, we need to know how much total time elapsed between missile launch and missile impact, so we'll set up the equation as follows: Where Va= velocity of the aircraft in m/s, T = elapsed time, and Vm= the velocity of the missile. Ok don't worry figured it out you need to assign a key to switch weapons, and a separate to "exit" the weapon select mode yikes thats dumb. How do I use AIR TO AIR and AIR TO GROUND missiles? :: War Thunder I made some smaller calculations to see how far the missile goes in realility above the ground:boring maths: 27 seconds flight time until self destruction, Speed during self destruction: 800kph ->795kph avg speed of the plane ->> 220m/s, 220m/s * 27s ->plane traveled 5940m rocket explodes 7000m away from plane according to data, so the rocket has a average speed of 479m/s over a distance of close to 13km. I took a Thunderbolt and a Skyhawk out in test drive on RB settings, and I definitely could not fire my guns while I had weapon select on in order to drop bombs or fire rockets/missiles. New comments cannot be posted and votes cannot be cast. But here's the thing: this also happens in like a super straight line when I don't pull any G's!! As for guiding the missile from a long distance, granted, it is difficult, but not impossible. Remember, guys, this method of guidance will most likely be disabled at some point, because it's simply too overpowered. That was only once. Archived post. In War Thunder, this is represented by a single grey circle, showing the missile's detection cone. What good are guided rockets if you cant see where its going you carry a censor pod on the right wing one of the most sophisticated weapons systems and your shooting blind I was looking forward to guide it to its target and no that target's not a player tank rather a base now its useless might as well be removed. The missile would not fire in gunners view, I filed a bug report about it. If you aren't, the missile won't lock. Sometimes they just don't track, even though I have a radar lock, and if the target is any distance below the horizon or you are below 1000m, forget it. When launched from an aircraft, the SACLOS guided missile will fly towards the direction in which the aircraft's nose is pointing. This is particularly useful for aircraft with . If the target is lightly armored, it is possible that even hitting the terrain close to the target will knock it out. Note that in-game these guidance systems might work differently than their respective real counterparts or the missiles might use a different guidance system than in reality. This is a guide on how to use fox 1's in War Thunder. So maybe you tried to fire ATGM's? All trademarks, logos and brand names are the property of their respective owners. I'm just going to briefly touch on how to set up the missile controls. Distance from target on launch: Vertically lead the target: 0.5 km (0.31 mi) 0.06km (0.04 mi), 1.0 km (0.62 mi) 0.11 km (0.07 mi), 1.5 km (0.93 mi) 0.26km (0.16 mi), 2.0 km (1.24 mi) 0.44 km (0.27 mi), 2.5 km (1.55 mi) 0.68 km (0.42 mi). Speed of Aircraft: Time until you're in enemy radar range: 400 kph (249 mph) 51.7sec, 500 kph (311 mph) 41.4 sec, 600 kph (373 mph) 34.5 sec, 700 kph (435 mph) 29.6 sec, 800 kph (497 mph) 25.9 sec, 900 kph (559 mph) 23.0 sec. Air to Air Missiles - How? - Helicopters Academy - War Thunder When the missile is ready and looking for a target in the "ACQ" (acquisition) mode, the circle will blink faster and sound a tone. This is the control which will fire your selected primary weapon (usually your guns), so you should bind it to the same key you usually use for your guns (left mouse button by default). Are you sure it's a bug? this seems to be about historically correct. Hi, since there's no way to testflight drones, maybe someone around here can help me Do you notice that when you go to camera view there is 1 small little box at the middle? You generally want to use these at long range, but some advanced SARH missiles like the Skyflash or AIM-7F are great in dogfights too! I'll give it a go tomorrow, see if it works for me. Earlier missiles often had a "caged seeker" - where the IR-detecting electronics are mounted directly forwards and have a fixed cone of detection. I can here some strange noise like beep beep and I push the lock on button but nothing locks on??? - Hosting Community Events / Custom Battles. Information and UI is current as of the \"Danger Zone\" update in June 2022 which added the F-14 and Active Radar missiles.==============================I'm all over the place! that is your launch window. Wait. However, I've done extensive testing, and I believe that my calculations are accurate to within a few seconds. All trademarks are property of their respective owners in the US and other countries. Your video looks like AB and I play sim only. How to fire missiles from drones?? :: War Thunder General Discussions After pressing "Fire air-to-air missile", 1-3 circles will display on your screen. Originally posted by Illusionyary: By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. #1. My options basically make your PS4 controller a Model Airplane controller. All trademarks, logos and brand names are the property of their respective owners. I go to test flight mode, take off and there is actually a jet fighter passing by. Or also maybe redo the cockpit as only 1 craft can pack them to have a small TV screen in the cockpit so it works then cut the range and make it so the screen doesnt tell you friend from foe players will then be able to guide it to targets but its a 50-50 on if its the enemy or friendly would be a good compromise players would learn from a cheap image and make accurate decisions like in a REAL WORLD CONFLICT. After you've got that down, the rest is just practice. I've been practicing on bots with this setup, well almost. 20112023 Gaijin Games Kft. This is particularly useful for aircraft with multiple types of air-to-air missiles, as different missiles have very different uses, and without the weapons selector you cannot chose which order to fire the missiles in. Once launched, the missile will attempt to keep itself in the centre of the beam that is projected out from the launch platform. You can just use them like a Tiny Tim. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Avg. But this works quite well, but dear god the system is so clunky. Lock range: Maximum range that the missile can lock on from. IR missiles work by a seeker's head in the missile nose detecting IR radiation emitting from an aircraft, which it then locks onto and fires. Why, you might ask? PhlyDaily made avideo showcasinghow deadly this TV-guidance method is: One other attack strategy with using this missile system would be to launch it from the ground. The intro of more current vehicles is leading to less than stellar knee jerk decision making by Gaijin. Press this control once to spool it up. Powered by Invision Community. Here is a screenshot of the assigned controls you need to activate the "lock" and keep the target inside the smaller circle - the activation will "growl" and when locked, it will change tone..you then fire. 3.) How to fire radar guided missiles in War Thunder - YouTube Weapons selector mode is enabled, with 540 lb bombs selected. You must first get a radar lock to fire SARH missiles, and you need to maintain that radar lock for the entire duration of the missile's flight, or else it will lose track and be wasted. Because certain weapons (like ATGMs) can only be fired by one of the crew members (e.g. I found a workaround anyway, I lock on in gunner's view and fire in normal view. So, if you're team needs a fast CAS strike on an enemy tank, and you're not in danger of being shot down, use the missile like a conventional rocket! Might help when you can't use gunner view of whatever reason (dead gunner, for example). I've set mine to use the arrow keys. In War Thunder, television-guided missiles refer to a class of missile guided by "optical contrast seekers". Remember, while controlling the Bullpups is hard, they still have exceptional trajectory and payload. Also, you'll want to disable relative control for both of these options to give yourself the most control over the missile. Description. These missiles have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. albeit IS-7 could do 8.3. i play against them in 7.7 with my leo 1 and dude 8 - 10 match we lose against is 7, These vehicles describe the jumbo syndrome better than the jumbo itself. Thank you all for reading, and good luck on the battlefield! The seeker's head detects the emitted radar waves bouncing off the target and follows the detection to track the target. https://warthunder.com/en/game/changelog/current/867. Weapons selector mode is enabled, only the machine guns are being fired by the "Fire primary weapon" key. These early missiles have a radar sensor in the rear of the missile that detects the radar beam of your aircraft. How is one supposed to use the new AIM-9 missiles exactly? Keep the target in your sights. default key is F to stabilize the camera. How "tight" the missile can turn. This new system really doesn't adhere to the KISS principle. I've re-assigned by "fire air-to-air missile" key and it still doesn't fire. Even if you miss, DON'T try to fire another one off in the same attack run, because you risk exposing yourself to enemy fire. Now, onto some general specifications for this missile system: @Iron_physikdid some data mining and found out some more info for y'all. 1.) Save my name, email, and website in this browser for the next time I comment. Go to camera view, toggle thermal to find targets easier. Maximum overload during launch: Maximum Gs the aircraft can pull while the missile can still fire. Mark my words, the TV-guidancefeature is going to be disabledsome point. It's important to note that if you turn too hard, the missile can lose track of your radar beam and will be wasted. all in all the implementation is quite well done and I could not find any contradiction with historic data I could find for it. MCLOS guided missiles are typically guided either by physical connection to the launch platform by a wire, or by radio waves. Once set up, it allows the player to cycle through their primary and secondary weapons, and fire them using the same bound key.
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